The Outer Worlds 2, More Ghost of Yotei, And Battle Suit Aces Interview | The Game Informer Show
We've revealed our latest cover story, The Outer Worlds 2! And on this week's episode of The GI Show, we've got Marcus on to chat about his visit with the…
Ghost of Yōtei: Erika Ishii Interview
Ghost of Yōtei is now available on PS5, and players are taking their first steps into the lavish, dangerous world of Ezo, joining Atsu on her quest to hunt down…
MARVEL Tōkon: Fighting Souls Interview
MARVEL legends, assemble! Coming to PlayStation 5 in 2026, MARVEL Tōkon: Fighting Souls is a 4v4 team-based fighting game created in partnership with Arc System Works — renowned for Guilty…
Nioh 3: Will You Play as a Samurai, a Ninja, or Both? Exclusive Team Ninja Interview – IGN First
Nioh 3 General Producer Fumihiko Yasuda and Producer Kohei Shibata explain in even further detail about the differences between Samurai Style and Ninja Style.
Silksong Act 1 Reactions And Borderlands 4 Developer Interview | The Game Informer Show
Hollow Knight: Silksong is finally available, and we've been playing the highly anticipated Metroidvania. In this week's episode of The Game Informer Show, we dive into our impressions of Silksong's…
Naughty Dog’s Neil Druckmann Discusses Intergalactic Gameplay And Casting In New Interview
Game Informer spoke with Naughty Dog president and The Last of Us director Neil Druckmann last year on the set of The Last of Us Season 2. Since then, he's…
Grand Theft Auto’s Dan Houser to Make His First On-Camera Interview Appearance at L.A. Comic Con 2025 With IGN
Co-founder of Rockstar Games, Dan Houser, will make his first on-camera interview appearance at LA Comic Con this year to have an in-depth conversation with IGN Senior Executive Editor, Ryan…
How X-COM’s Creator Reinvented RTS Games Again With Chip ‘n Clawz vs. The Brainioids | Interview
Snapshot Games and X-COM creator Julian Gollop have put yet another new spin on the strategy genre with their new game Chip ‘n Clawz vs. The Brainioids. The unique blend…
The Blood of Dawnwalker Interview: Killing Time and Major NPCs in Ex-CDPR Devs’ New RPG
The Blood of Dawnwalker's creative director explains just how its 30-day clock works, why you can skip major quests, and how ignoring your vampire hunger can lead to major, bloody…
The Big Dawn of War 4 Interview: How a New Developer Took On Warhammer 40,000’s Flagship RTS, Why It Returns to Kronus, and Why Chaos Isn’t Here… Yet
IGN talks to Warhammer 40,000: Dawn of War 4's creative director about the pitch that won over Games Workshop, returning to the planet Kronus, and why Chaos isn't in the…