Ghost of Yotei: 35 New Things We Just Learned About The Game
Ahead of its release in October, Ghost of Yotei developer Sucker Punch hosted a new State of Play livestream that showed off the game in grand detail. This was a…
Donkey Kong: Bananza – Everything We Just Learned About The Switch 2 Exclusive
Donkey Kong Bananza looked like an exciting addition to the Switch 2 library when it was first announced, but after today's dedicated Nintendo Direct, it looks like it's going to…
Everything I learned From My Second Hands-On With Crimson Desert
Crimson Desert showed up at Summer Games Fest 2025 with a new build of Crimson Desert, branching out slightly from the combat arena focus, and more into completing a whole…
Madden NFL 26’s Best Feature Is Something It Learned From College Football 25
When Madden NFL 26 arrives this August, it'll adopt a key aspect of College Football 25: its speed. Ask anyone who's played both of EA's American football games over the…
What Elden Ring Nightreign’s First-Time Director Learned from Miyazaki – IGN First
We sat down to talk with Elden Ring Nightreign director Ishizaki-san about what it's like sitting in the director's chair, dig into some of the more unique design decisions Nightreign…
Switch 2 Exclusive The Duskbloods: 7 Things We Learned From Nintendo’s Interview with Director Hidetaka Miyazaki
FromSoftware unveiled a new exclusive for Nintendo's new console during this week's Switch 2 Direct. The Duskbloods had an ominous trailer, showing lots of action, horrors, and magic. In a…
Everything We Learned About Okami 2 From Our Exclusive Interview With its Creators
We recently paid a visit to Osaka, Japan, where we had the pleasure of sitting down to chat with the developers of the upcoming Okami sequel. We've compiled here a…
The Witcher 4 Dev Say It Has Learned From Its Cyberpunk 2077 Mistakes
During The Game Awards, CD Projekt Red finally showed the first look at The Witcher 4, the long-awaited follow up to 2015's The Witcher 3: Wild Hunt. In the nine…
Sony Talks Concord’s Failure And The Hard Lessons Learned From It
The disastrous launch of Concord was the focus of a new interview with Sony president Hiroki Totoki, who spoke about how the company plans to avoid a repeat of this…
Dragon Age: The Veilguard developers on core pillars & lessons learned
Learn how the team behind Dragon Age: The Veilguard used lessons from previous Dragon Age games to craft the latest adventure.