Final Fantasy XVI: Lessons Learned, Clive’s Reception, Loose Ends, And More With Naoki Yoshida
Final Fantasy XVI exclusively hit PlayStation 5 last June, and as its one-year anniversary approaches in just a few months, with a second DLC out this spring centered around the…
What We Learned From The Xbox Business Update
Phil Spencer, Sarah Bond and Matt Booty shared updated on the future of Xbox on the Official Xbox Podcast. They went over topics that range from exclusivity, Game Pass and…
Alan Wake 2: Everything New We Learned From The Final Draft
Alan Wake 2 was already a dense, twisting game full of story threads begun 13 years ago and meta references to Remedy Entertainment's other games and the studio itself. Then…
For the King 2 developers on lessons learned, new systems & community engagement
Developer Michael Jang of IronOak Games sat down with us to talk all about For the King 2's improvements and expansion on the original.
Our Big Spider-Man 2 Postmortem Interview: 10 Things We Learned
IGN sat down with Marvel's Spider-Man 2 senior creative director Bryan Intihar for a spoiler-filled discussion about the game's greatest moments and reveals, and these are the 10 biggest things…
Atari 2600+ interview: New games and lessons learned from the VCS
Atari's David Lowey discusses the new Atari 2600+ and the importance of helping the cause of game preservation.
Everything We Just Learned About The Future Of Xbox
A major leak out of Microsoft has revealed much about the company's short term strategy, including upcoming consoles, unannounced games, and some of the behind-the-scenes wrangling that goes into getting…
Call Of Duty: MW3 Zombies Teasers Are Emerging, And Here’s What We’ve Learned
Activision is bringing Treyarch's Zombies storyline to a Modern Warfare game for the first time ever with Call of Duty: Modern Warfare 3, and now we have our first teasers…
Aquaman And The Lost Kingdom Trailer Breakdown: 6 Things We Learned From The DC Movie Teaser
The first full trailer for Aquaman and the Lost Kingdom is here, and it looks just as colorful and ridiculous as the first movie did. That's a very good thing,…
Lessons Learned From Cyberpunk 2077’s Terrible Launch And Hands-On With Phantom Liberty
This feature originally appeared in issue 359 of Game Informer magazine The 2020 launch of Cyberpunk 2077 was terrible. Anticipation reached a point that no reasonable game could meet. Cyberpunk…