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  • ‘Secretly Console First’ – Ripple Effect Talks Building Battlefield 6 and Lessons Learned from Battlefield 2042

‘Secretly Console First’ – Ripple Effect Talks Building Battlefield 6 and Lessons Learned from Battlefield 2042

We sat down with technical director Christian Buhl and senior console combat designer Matthew Nickerson to learn more about how BF Studios worked to shock life back into EA's classic…

Marvel Cosmic Invasion director on character roster & lessons from Shredder’s Revenge

Director Frederic Gemus took us behind the scenes on how the team chose the available heroes in Marvel Cosmic Invasion.

Cultural lessons for Ghost of Yōtei

As we established in our previous article, visiting Japan was an important part of creating the world of Ghost of Yōtei. The Sucker Punch reference gathering team from left to…

Ex Dragon Age writer fears publishers will learn “the wrong lessons” from BG3

It's no secret that Baldur's Gate 3 is among the greatest RPGs ever made. From its sprawling, living world to its cast of lovable yet complex characters, Larian's Dungeons and…

Sony Talks Concord’s Failure And The Hard Lessons Learned From It

The disastrous launch of Concord was the focus of a new interview with Sony president Hiroki Totoki, who spoke about how the company plans to avoid a repeat of this…

Dragon Age: The Veilguard developers on core pillars & lessons learned

Learn how the team behind Dragon Age: The Veilguard used lessons from previous Dragon Age games to craft the latest adventure.

How Dragon Age: The Veilguard Used Lessons From The Sims to Craft Its Character Creator and More

As our IGN First exploration of Dragon Age: The Veilguard continues, we delve into its surprising connections to The Sims and how its informs its character creator as well as…

Super Mario Party Jamboree Learns the Right Lessons from Superstars

Super Mario Party Jamboree looks to combine all the learnings from both Super and Superstars into one new ultimate party package, and based on our time with it so far,…

Two Point Museum devs on the setting, lessons from Campus & post-launch plans

The developers at Two Point Studios answered some burning questions we had following the reveal of Two Point Museum this week.

Wild Bastards devs on lessons learned from Void Bastards & the possibility of a show

The developers from Blue Manchu spoke to us about lessons learned from its previous game, as well as interest in adapting its vibrant universe to an animated series.