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Exoborne dev talks about competing in the extraction shooter market

There are a lot of unique elements in Exoborne like the upgradeable exo-suits and weather events that significantly impact gameplay.

Pokémon Go Director Talks New Ownership, Says Saudi Backing Won’t See Demands Such as Cristiano Ronaldo Added to the Game: ‘Yeah, That’s a Little Bit Not Our Vibe’

Earlier this year, Pokémon Go maker Niantic announced it was selling its portfolio of mobile games to Monopoly Go owner Scopely for $3.5bn, in a move that was alternately celebrated…

CD Projekt Red Talks Kingdom Come And Baldur’s Gate’s Influence On The Witcher 4

The RPG space has changed a lot in the 10 years since The Witcher 3 released, with recent games like Kingdom Come: Deliverance 2 and Baldur's Gate 3 seeing great…

Subnautica 2 Q&A Talks Map Size, Vehicles, And The Return of a Silent Protagonist 

Surprise! Unknown Worlds has dropped a new 10-minute Q&A about all things Subnautica 2. Here's everything you need to know.

Clair Obscur’s Composer Talks Going From Unknown To Scoring 2025’s Most Celebrated RPG

<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/05/15/b59619cf/photo-lorien-testard-alice-duport-percier-1.jpg" width="800" height="450" alt="" typeof="foaf:Image" class="image-style-body-default" /></p> <p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr">Composer Lorien Testard did not have a history working on major video game soundtracks prior to his work on…

Resident Evil and Capcom legend Kamiya talks about possible Devil May Cry remake

The original Devil May Cry is, in a roundabout way, itself a remake - a lot of its central concepts come from an earlier prototype of Resident Evil 4, back…

Hideo Kojima Talks Death Stranding 2: On the Beach: ‘I’m Just Really Happy We Can Finish Making the Game’

IGN interviews video game legend Hideo Kojima about all things Death Stranding 2.

Owlchemy Labs CEO talks Hexas DLC and hand-tracking tech

We got to speak with the Dimension Double Shift devs about the new DLC, VR tech, and what's on the horizon.

Nintendo Boss Talks AI Amid Concerns Of Job Cuts: “There Will Always Be A Human Touch”

Artificial intelligence remains one of the biggest talking points in video games and many other industries, and now Nintendo of America's president has weighed in to share his thoughts.Doug Bowser…

Path of Exile 2 Dev GGG Talks Dawn of the Hunt, the Huntress, and the New Unique That ‘Might Be Broken’

IGN interviewed Path of Exile 2 game director Jonathan Rogers to see how the team is feeling about the reception so far, and to ask all our burning questions about…