Last week, Volker Wertich–creator of Ubisoft’s city-building sim series The Settlers–and his new studio Envision Entertainment announced Pioneers of Pagonia, a brand-new entry into the city sim genre.
Set on the island of Pagonia, players will create a new settlement using dozens of building types and goods offered throughout the adventure. Goods are found by exploring procedurally generated islands, each one rich with both resources and unknown dangers.
After the game was revealed, we had the opportunity to speak with Wertich about how he’s approaching this new title, which includes some insight into the game’s procedural generation. He speaks about how using that method of level building is a change in philosophy for him, but one that is instrumental to Pioneers of Pagonia.